World Generation




 

WORLD GENERATION

​When your brain has to improvise, it fills in the blanks with an object, an abstraction. This abstraction exists as a type of weirdness or psychic web that can house dreams or hallucinations. Hyperfocusing on this abstraction can cause your perceived reality to bend towards it. This abstraction is a holographic reality that we create to help interpret our own holographic reality. We have access to this experience and our different modalities through the interaction between these two objects, these realities. The interaction becomes a new object that is a hybrid of both, one that has autonomy and space that is suitable for spirit to reside in. 

Your brain is your access to the Material World. The abstractions are your access to the Dream World. The interaction between these realities is your Overworld, where your awareness resides. To create a space for spirit, you must have a situation with modalities that can be used to process information along with a way to improvise or use creativity to help fill in the blanks and shape the overall experience. Everything in our Cosmos operates together in this way. We are in a network, an orderly chaotic series of nodes within nodes and our brain is made in the image of that system. Our brains are shells and anchor points for ghosts to inhabit and direct with perspective. We are infinitely outgrowing our shells for ones more suitable for our spirits and the network of possible shells is constantly expanding into infinite static. However, space and time fold so well hardly anyone will ever notice.
​Material World
Father Time = Energy = Light = Consciousness = Phoenix = Body = Solar = Physical Ether = Father Time

Dream World
Mother Earth = Vibration = Matter = Subconscious = Serpent = Mind = Plexus = Nonphysical Ether = Mother Earth

Overworld
Energy = Light, Mother Earth = Vibration (15D/-1D)
Energy + Light + Mother Earth + Vibration = Frequency, [0D]
[Dacen/Safe House]

Light = Consciousness, Vibration = Matter (1D)
Light + Consciousness + Vibration + Matter = Thought, [2D]
[Macen/Mansion]

Consciousness = Phoenix, Matter = Subconscious (3D)
Consciousness + Phoenix + Matter + Subconscious = Thoughtform, [4D]
[Macen/Mansion]

Phoenix = Body, Subconscious = Serpent (5D)
Phoenix + Body + Subconscious + Serpent = Egregore, [6D]
[Macen/Mansion]

Body = Solar, Serpent = Mind (7D)
Body + Solar + Serpent + Mind = Spirit, [8D]
[Tacen/Neutral Destination]

Solar = Physical Ether, Mind = Plexus (9D)
Solar + Physical Ether + Mind + Plexus = Soul, [10D]
[Macen/Mansion]

Physical Ether = Father Time, Plexus = Nonphysical Ether (11D)
Physical Ether + Father Time + Plexus + Nonphysical Ether = Collective, [12D]
[Macen/Mansion]

Father Time = Energy, Nonphysical Ether = Mother Earth (13D)
Father Time + Energy + Nonphysical Ether + Mother Earth = Godforms, [14D]
[Macen/Mansion]
​1. Dacen/Safe House 
[Frequency]

2. Macen/Mansion
[Thought]
[Thoughtform]
[Egregore]
[Soul]
[Collective]
[Godforms]

3. Tacen/Neutral Destination
[Spirit]

4. Userd/Adventure
[Vibration]

5. Naserm/Trap
[Subconscious]

6. Iserm/Nature
[Serpent]

7. Vaserm/Journey
[Nonphysical Ether]

8. Eserm/Bad Destination
[Mind]

9. Raserm/Housing
[Matter]

10. Saserm/Head
[Mother Earth]

11. Esert/Good Destination
[Plexus]

12. Uphod/Adventure
[Energy]

13. Naphom/Trap
[Consciousness]

14. Iphom/Nature
[Phoenix]

15. Vaphom/Journey
[Physical Ether]

16. Ephom/Bad Destination
[Body]

17. Raphom/Housing
[Light]

18. Saphom/Head
[Father Time]

19. Ephot/Good Destination
[Solar]

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